So Pop!_OS 19.04 drops icons for third-party applications and suddenly my experience is an inconsistent mess of crappy icons. They had the right idea earlier. The #1 problem with desktop Linux today isn’t missing features or performance or anything like that, it’s consistency.

I have no insider knowledge but I have a feeling (from the last two releases), that someone at System76 is overruling their designers who brought out the first version and they should really stop doing that. Or maybe I’m wrong and the consistency and approach of the first release was a fluke (these things rarely are). I wonder if the person leading that left or something. Again, just extrapolating from symptoms. There’s been a loss of consistency in the last two releases (18.10 and 19.04).

@aral some application developers complained that system76 was overriding their app identity by changing the icon. And those are apps with good icons (e.g GNOME apps).

System76 did the right thing and listened to the community instead of biting the hand that feeds them.

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@mathieu If we want to make progress in design in the free/open source world, we have to realise that it’s the needs of the people using our tools, not our vanities as developers that should take precedence.

@aral sure, not disagreeing with that.

But then other platforms don't have uniform icons either and that never has bothered anybody except us nerds with an eye for these things.

Icons need to be differentiable at a quick glance, having them all fit into the same shape and color scheme is detrimental to that. Icon uniformity is really not something that matters all that much IMHO.

@mathieu Try and get a non-compliant icon through to the iOS or macOS app stores. Of course, we don’t have that sort of control (nor should we) but we can try and do the best for the people who use our tools instead of putting our own needs and vanities first. This isn’t about us.

@aral we can try yes.

Overriding the app devs decisions is not the way to do it though. Especially when you make profit from their free labour. It's based on the idea we can't work together. It is conflictual by nature.

We're a community, not competitors. We need to try and work together. The "how" is as important as the result.

Hence what we're trying in GNOME now: establish guidelines anyone can follow, encourage devs to follow them, and in some case even offer to help.

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