So, hands up who else does this: adding custom debuggers to your interfaces for testing them out?
It’s a little habit I picked up decades ago during the Flash days and it’s as useful now. (Found and fixed at least two bugs after implementing this simple one today.)
@aral I've done this on occasion. It's always pretty ad-hoc and so I can't call it a *practice* per se. I'm glad to see somebody else does it, though. I can come out of the bespoke-debugger closet!
@aral Great technique. You might enjoy Moldable Development! https://moldabledevelopment.com/
@sanityinc Nice; I’ll check it out. Thanks, Steve :)
@aral +1 to this. I have a "Dev Options" button in my Pixel Wheels game to tweak game parameters and enable all sort of debug views.
@aral this looks really interesting. It’s not really something I’ve considered before especially for desktop apps. I think I’ll have to noodle on this. Thanks for sharing as always.